Search found 518 matches

by schleusel
Tue Aug 21, 2007 7:01 am
Forum: SGI: Hardware
Topic: Silencing a Fuel
Replies: 0
Views: 306

Re: Silencing a Fuel

given that the Fuel case resembles a PC big tower, has anyone tried to silence it with one of the standard noise reduction kits (absorber foams etc.)? And what about exchanging the fans? Any experiences or recommendations? I replaced the Fans in my Fuel shortly after i got it. See the Hardware Agre...
by schleusel
Tue Jul 31, 2007 12:48 pm
Forum: Everything Else
Topic: Abandoned Sun Microsystems Building
Replies: 21
Views: 1416

Re: Abandoned Sun Microsystems Building

zizban wrote:Remind me to get married there :mrgreen:


Still looking for a romantic island to spend your honeymoon? I love that one:

http://www.ne.jp/asahi/saiga/yuji/gallary/gunsu/thumbnail.html
http://en.wikipedia.org/wiki/Gunkanjima
by schleusel
Fri Jul 27, 2007 4:33 am
Forum: Hardware For Sale/Trade
Topic: Reverse Fuel mod
Replies: 41
Views: 3022

Re: Reverse Fuel mod

While I will be waiting for this new case, I plan to study the cooling part. I intend to replace the original heatsinks, I have not yet decided if this will go water cooling or air cooling. Keep the environmental monitoring of the L1 controller in mind here.. You'll have to resemble the original co...
by schleusel
Tue Jul 17, 2007 3:36 am
Forum: Hardware For Sale/Trade
Topic: Reverse Fuel mod
Replies: 41
Views: 3022

Re: Reverse Fuel mod

loonvf wrote:CPU I already have and PSU comes from a PC.

Caution. This won't work without modifications. The Fuel does use an ATX PSU with EPS12V connector but the pinout is non-standard, see: http://forums.nekochan.net/viewtopic.php?f=3&t=10849&st=0&sk=t&sd=a&start=29
by schleusel
Sat Jul 07, 2007 3:15 am
Forum: SGI: Hardware
Topic: .vfo for octane2 at 1360x762 with v12
Replies: 3
Views: 314

Re: .vfo for octane2 at 1360x762 with v12

IRISSERVICE wrote:as topic says i need to know if a .vfo can be made for octane2 at 1360x762 with v12?


I suppose you mean 1360x768 (as you wrote in your pm too :-) ). Try this one:

http://www.kanera.net/modes/vpro/1360x768_60.vfo
by schleusel
Fri Jul 06, 2007 5:32 am
Forum: SGI: Development
Topic: Nekoware Scribus - this executable has unresolvable symbols?
Replies: 12
Views: 822

Re: Nekoware Scribus - this executable has unresolvable symbols?

recondas wrote:Anyone else have neko_scribus and neko_qt-3.3.5 installed who can repeat the error?

Yes, i can confirm it.

And i can now also confirm that downgrading to QT 3.3.1 does indeed fix it..
by schleusel
Thu Jul 05, 2007 4:33 am
Forum: IRIX and Software
Topic: mplayer and Impact SR troubles
Replies: 1
Views: 275

Re: mplayer and Impact SR troubles

i can only use the -vo sdl or X11 option..... no way to use the gl or sgi video output....... A bit more information would be kind of helpful ;-) Does it crash? If so, what is the error message? Is your default visual set to 24bpp? ( http://www.nekochan.net/wiki/index.php/True_Color ) Or does it ru...
by schleusel
Thu Jul 05, 2007 3:17 am
Forum: SGI: Hardware
Topic: Fuel USB. Help!
Replies: 3
Views: 248

Re: Fuel USB. Help!

-would become 0 /hw/module/001c01/Ibrick/xtalk/15/pci/5/usb/1/3/keyboard 0 /hw/module/001c01/Ibrick/xtalk/15/pci/5/usb/1/3/mouse 1 /hw/module/001c01/Ibrick/xtalk/15/pci/4/keyboard 1 /hw/module/001c01/Ibrick/xtalk/15/pci/4/mouse exactly. -but before going and possibly killing my system I wanted to c...
by schleusel
Thu Jul 05, 2007 3:12 am
Forum: SGI: Development
Topic: Nekoware Scribus - this executable has unresolvable symbols?
Replies: 12
Views: 822

Re: Nekoware Scribus - this executable has unresolvable symbols?

Hmm, as the last update of current neko_qt (to version 3.3.5) was 1.5 years ago, i suppose neko_scribus was broken since that point already.. If you don't have any other qt based applications installed you could try downgrading neko_qt to the 3.3.1 package from the archive. If that fixes it, neko_sc...
by schleusel
Wed Jun 20, 2007 6:31 am
Forum: SGI: Hardware
Topic: Octane Dual Channel Display and V6/8/10?
Replies: 3
Views: 362

Re: Octane Dual Channel Display and V6/8/10?

BTW, other than in pictures, I haven't seen a V10 - can anyone confirm it has the blanking plate and connection header? It does. And the DCD apparently does run fine on it. I think it was stuart who tested it. The memory is obviously an issue with that combination though. But at least it is still e...
by schleusel
Tue Jun 19, 2007 8:49 am
Forum: IRIX and Software
Topic: Neko Youtube
Replies: 8
Views: 569

Re: Neko Youtube

The resulting 9.8 meg ,flv file froze mplayer and brought my poor O2 to it's knees. Poor little guy. :mrgreen: Hmm, I wouldn't have expected that, even on an O2 :-( Did it actually crash or was it just too slow? Those crappy 320x200 youtube clips aren't excactly CPU killers.. my Fuel uses around 10...
by schleusel
Mon Jun 18, 2007 3:34 am
Forum: IRIX and Software
Topic: Neko Youtube
Replies: 8
Views: 569

Re: Neko Youtube

Okay, how do I use this app? Not much to it. In the simplest form its just: youtube-dl youtube_url Use -o to force an output file name or -t to automatically use the youtube title as filename (see -h for a list of all options). Depending on your shell you'll likely have to include the url in double...
by schleusel
Sun Jun 17, 2007 9:43 am
Forum: IRIX and Software
Topic: Neko Youtube
Replies: 8
Views: 569

Re: Neko Youtube

i suppose its neko_youtube_dl you mean. Its just a little python script for downloading videos from YouTube.

Call it with a YouTube URL and it'll download the .flv video for you. You can then use mplayer to play the video.
by schleusel
Sun Jun 17, 2007 9:06 am
Forum: SGI: Development
Topic: Nekoware-current
Replies: 864
Views: 93782

Re: Nekoware-current

neko_lastfm-1.1.3.tardist - the official client for listening to http://www.last.fm streams

neko_lastfm-1.3.0.50.tardist - version bump to latest development version as it turns out to be way more reliable
by schleusel
Wed Jun 13, 2007 7:22 am
Forum: SGI: Development
Topic: Nekoware 64bit
Replies: 26
Views: 1501

Re: Nekoware 64bit

And if nobody wants to agree on using a seperate nekoware64 folder for full 64 bit installation then so be it, and I'm not gonna bother on making any 64 bit contributions, because making 64bit subsystems for the existing nekoware is just way too much of a packaging hassle. I tend to agree. Repackag...

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