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by Brombear
Thu Aug 13, 2009 10:01 pm
Forum: SGI: Computer Graphics
Topic: Through the Looking Glass
Replies: 109
Views: 9940

Re: Through the Looking Glass

Hi Squeen,

very cool ... good that they forgot to sum up how much energy has been used to calculate those images :mrgreen:

Are you continuing the hunt for faster rays and pixels ? You could try out that caustic thingy or play around with optix ...

Regards

Matthias
by Brombear
Fri Jun 19, 2009 11:52 am
Forum: SGI: Computer Graphics
Topic: VRED: blatant commercial
Replies: 69
Views: 7755

Re: VRED: blatant commercial

Since a few months have passed since my last post I would like to give an update. We are about 2 weeks away from our 4.0 release with the major feature of global illumination which adds quite a lot of realism to interior sceneries. Other than that lots of preparing functionality (selection modi etc ...
by Brombear
Thu Apr 23, 2009 5:12 am
Forum: SGI: Computer Graphics
Topic: VRED: blatant commercial
Replies: 69
Views: 7755

Re: VRED: blatant commercial

Hello Thomas,

thanks for the compliments, we really work hard for it.

Regards

Matthias
by Brombear
Sat Apr 18, 2009 7:06 am
Forum: SGI: Computer Graphics
Topic: VRED: blatant commercial
Replies: 69
Views: 7755

Re: VRED: blatant commercial

We will showcase a very detailed model of a car consisting of 60 million polygons with a development version showing our global illumination implementation. At what point does it get to be easier just to make the car and take a photo ? :P A very good question ... coming from the visualization neadn...
by Brombear
Sat Apr 18, 2009 3:05 am
Forum: SGI: Computer Graphics
Topic: VRED: blatant commercial
Replies: 69
Views: 7755

Re: VRED: blatant commercial

Some time has passed by and I would like to invite those that attend the hannover fair (20-24.04.2009 in hannover/germany) to join us at the shared booth of pny/nvidia/3dconnexion/cad.de (hall 17 booth F60) We will showcase a very detailed model of a car consisting of 60 million polygons with a deve...
by Brombear
Fri Apr 10, 2009 9:08 am
Forum: SGI: Computer Graphics
Topic: Autodesk Buys Softimage..?.
Replies: 17
Views: 838

Re: Autodesk Buys Softimage..?.

Got a letter today from Autodesk Germany asking me to verify my license staus. Sure, a few years back I'd purchased Maya. But why are they asking? Anyone else got such a letter? Hello Oskar, we got that letter too. I guess everyone within their customer base in germany got that letter. Luckily we o...
by Brombear
Thu Feb 26, 2009 8:07 am
Forum: SGI: Computer Graphics
Topic: OpenGL visual quality - O2 vs RE
Replies: 43
Views: 2679

Re: OpenGL visual quality - O2 vs RE

hamei wrote:
Brombear wrote:Autodesk's priority does obviously not include optimizing the viewing performance of 3D Studio max :)

Autodesk's priority is obviously centered on the balance in their bank account instead of the quality of their software. :?


I cannot judge this, but if it is they are doing damned well at it ;)
by Brombear
Thu Feb 26, 2009 6:03 am
Forum: SGI: Computer Graphics
Topic: OpenGL visual quality - O2 vs RE
Replies: 43
Views: 2679

Re: OpenGL visual quality - O2 vs RE

NVIDIA has done quite a lot of application detection in their drivers and internally optimizing this non-optimized OpenGL crap (ATI does that in the meantime too, very ugly work). Everything is done in the driver and has NOTHING to do with the hardware Okay, you are definitely right on the most par...
by Brombear
Wed Feb 25, 2009 7:42 am
Forum: SGI: Computer Graphics
Topic: OpenGL visual quality - O2 vs RE
Replies: 43
Views: 2679

Re: OpenGL visual quality - O2 vs RE

But the drivers on pro cards will also give you more performance in your applications compared to the "gaming" versions of the same card. And I know that for some time now, (for Nvidia it was with the Geforce 6800 series, or if it was the generation after that) it differs in hardware too,...
by Brombear
Tue Feb 24, 2009 8:59 pm
Forum: SGI: Computer Graphics
Topic: OpenGL visual quality - O2 vs RE
Replies: 43
Views: 2679

Re: OpenGL visual quality - O2 vs RE

rFor example, FireGL cards are often just Radeons with some e-fuses or resistors swapped, to allow them to use the higher-end (but slower for gaming) professional drivers - you're really not paying the premium for the hardware, you're paying for the development of high-end, accurate OpenGL drivers....
by Brombear
Fri Feb 06, 2009 12:55 am
Forum: SGI: Computer Graphics
Topic: OpenGL visual quality - O2 vs RE
Replies: 43
Views: 2679

Re: OpenGL visual quality - O2 vs RE

Quadro on SGI would have been nice though. I was told that NVIDIA did write drivers to support one of its chipsets in Octane, but SGI didn't let them release anything. Wierd. I heard the story the other way round ... NVIDIA wasn't interested in opening the source code repository for SGI to let them...
by Brombear
Sat Jan 03, 2009 3:36 am
Forum: SGI: Computer Graphics
Topic: OpenGL visual quality - O2 vs RE
Replies: 43
Views: 2679

Re: OpenGL visual quality - O2 vs RE

Of course there are noticeable differences. The big machines had multisampling on board (high quality antialiasing, which took some years to be found on consumer gfx crds due to the high number of transistors needed). There are other differences in terms of texture and frame buffer memory but the O2...
by Brombear
Mon Nov 24, 2008 5:29 am
Forum: SGI: Computer Graphics
Topic: VRED: blatant commercial
Replies: 69
Views: 7755

Just a small update

Hi there, just wanted to give a small update that we are still alive and founded a new company together with some 3D guys from berlin. Our new name is PI-VR GmbH and you'll find our website at http://www.pi-vr.de We are now also targeting automobil photographers and the first results can be seen wit...
by Brombear
Thu Oct 30, 2008 10:15 pm
Forum: SGI: Computer Graphics
Topic: interesting announcement - autodesk to buy SoftImage..
Replies: 17
Views: 1260

Re: interesting announcement - autodesk to buy SoftImage..

max has its user base in the game programming community. I also know that one big 3d agency in germany is using it in combination with vray to produce all marketing images for a big german automotive company. My collegue added that the mental ray integration in max is also better than with maya. But...
by Brombear
Thu Oct 30, 2008 12:30 am
Forum: SGI: Computer Graphics
Topic: interesting announcement - autodesk to buy SoftImage..
Replies: 17
Views: 1260

Re: interesting announcement - autodesk to buy SoftImage..

I think Autodesk's strategy isn't hard to understand. Their goal is to be the #1 company dedicated to computer graphics. If you look at their acquisitions during the last years you'll notice that none of them hasn't been liquidated nor their functionality merged into any other of their own tools. Yo...

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