Search found 271 matches

by tbcpp
Tue Jan 26, 2010 1:26 pm
Forum: SGI: Computer Graphics
Topic: Blender 2.5 Alpha 0 released
Replies: 24
Views: 2624

Re: Blender 2.5 Alpha 0 released

As mentioned, I got Blender 2.48 running on Irix with MIPSpro...some time ago (was it really 1.5 years ago?). And yeah, it's a bit difficult to get it to compile. The Blender core isn't all that bad. A few tweaks here and there are needed to get it to compile, but nothing major. The main issue is th...
by tbcpp
Wed May 06, 2009 10:23 am
Forum: SGI: Computer Graphics
Topic: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"
Replies: 82
Views: 10166

Re: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

I was able to get Blender enrolled in the Dev Plus program. So yes, the keys are tied to the Blender account.
by tbcpp
Wed May 06, 2009 6:54 am
Forum: SGI: Development
Topic: NASM?
Replies: 3
Views: 394

Re: NASM?

That's awesome! It's got to be totally useless, but still a testament to the portability of the program.
by tbcpp
Wed May 06, 2009 6:53 am
Forum: SGI: Computer Graphics
Topic: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"
Replies: 82
Views: 10166

Re: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

Well I finally got my hands on MipsPro and SGI was nice enough to donate keys to the Blender Foundation. Last night I got the compilers installed and working, now I can actually compile and debug on my Octane. Should make development a bit faster.
by tbcpp
Wed Apr 22, 2009 1:58 pm
Forum: SGI: Computer Graphics
Topic: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"
Replies: 82
Views: 10166

Re: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

Hmm...from the release notes, in 2.43 there was a overhaul of the rendering engine. They added multi-pass rendering, and IIRC they went to a full float based pipeline...but I may be wrong there.
by tbcpp
Wed Apr 22, 2009 10:16 am
Forum: SGI: Computer Graphics
Topic: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"
Replies: 82
Views: 10166

Re: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

I compiled versions 2.46, 2.47, 2.48a, and the svn trunk, and didn't see much of a slowdown. about 1 sec or so on a 3 min render. I did however run some gprof tests on the 2.48a code, and noticed that 90% of the time is being spent in the Octree raytests (at least in my test file it did). The good n...
by tbcpp
Fri Apr 17, 2009 9:13 am
Forum: SGI: Computer Graphics
Topic: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"
Replies: 82
Views: 10166

Re: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

Sorry for being gone for so long, I got busy with a job change, and didn't have much time to work on this. Anyway, 2.5 is at the point that I'm going to start on getting it to compile. Don't expect any news for the next week or so, but I am still alive and plan on keeping 2.5 compilable on MIPSPro. ...
by tbcpp
Fri Jan 23, 2009 2:04 pm
Forum: Hardware For Sale/Trade
Topic: Mac Book Pro 2.4Ghz 17" High Res
Replies: 0
Views: 106

Mac Book Pro 2.4Ghz 17" High Res

My new job provides me with a laptop and I don't need this system anymore: Mac Book Pro 2.4Ghz Core 2 Duo 2GB RAM 160GB HDD High Res Matte LCD 17" 1920x1200 Two years of Apple care left as of Feb 2009 Comes with a clean install of: 10.5.6 VMWare Fusion Coda Pixelmator All keys provided as I don...
by tbcpp
Fri Jan 23, 2009 6:55 am
Forum: Hardware For Sale/Trade
Topic: Last call before the trash....
Replies: 9
Views: 624

Last call before the trash....

The below items are hitting the trash in one week. It hurts me to think that any of this should be thrown out, but hey...some of it is junk. Price is Shipping + $20 "a box" where a box is stuff that will easily fit in a box. So I could ship all the origin RAM for $20 but probably shouldn't...
by tbcpp
Sat Dec 06, 2008 7:25 am
Forum: Hardware For Sale/Trade
Topic: PC Server / Irix Junk - Name your price
Replies: 14
Views: 641

Re: PC Server / Irix Junk - Name your price

Sorry, I've been busy with work and such. I'm going to go through the offers I have today and send out some PMs
by tbcpp
Wed Dec 03, 2008 5:02 am
Forum: Hardware For Sale/Trade
Topic: PC Server / Irix Junk - Name your price
Replies: 14
Views: 641

Re: PC Server / Irix Junk - Name your price

That's why I use Linux for the VM servers at work, XP as on my workstation at work, and OSX at home. I'd like to have OSX at work, but it seems that my boss doesn't see the need for me to be using a Mac Pro just so I can use the terminal on it. I guess the OS doesn't matter as long as all you use is...
by tbcpp
Tue Dec 02, 2008 2:05 pm
Forum: Hardware For Sale/Trade
Topic: PC Server / Irix Junk - Name your price
Replies: 14
Views: 641

PC Server / Irix Junk - Name your price

I have the following that must go: 8x 50GB 7200 RPM drives (fit perfectly in the Octane/Origin Sleds, to big for an O2) ~4GB worth of Origin RAM Modules (all 64MB sticks) 4x Star routers for Origin systems 3x dual 195MHz Origin2k node boards Working Origin2k Chassis (deskside) 1 180Mhz O2 with AV Mo...
by tbcpp
Tue Nov 25, 2008 6:45 am
Forum: SGI: Computer Graphics
Topic: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"
Replies: 82
Views: 10166

Re: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

I need to take a look at this. It's odd, since it seems to cash on some systems and not on others. The issue seems to be related only with some blends or the gui, as you can render fine from the commandline.

I'm going to fire up my Octane over the weekend and see if we can't squash this bug.
by tbcpp
Mon Nov 24, 2008 7:29 am
Forum: SGI: Computer Graphics
Topic: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"
Replies: 82
Views: 10166

Re: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

I sent the build into Blender today, hopefully it will get on the page soon.
by tbcpp
Sun Nov 23, 2008 8:03 am
Forum: SGI: Computer Graphics
Topic: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"
Replies: 82
Views: 10166

Re: Blender 2.48 - Alpha rev c - "Yafray, FFmpeg, 64 threads"

Well, my changes finally all got imported into the Blender source tree. I'm planning to pick this back up here in the next few weeks and work on getting Blender 2.5 compiled. This next version has a list of changes a mile long, so I want to make sure we get our Irix specific patches in quickly.

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